Invasion: A team: Cifer(captain) Ghost, Moon, Foot, B team: soul, major
*Update* I have completed the strat for this map on the embassy side on StratBoard. -Cifer
Invasion: A team: Cifer(captain) Ghost, Moon, Foot, B team: soul, major
*Update* I have completed the strat for this map on the embassy side on StratBoard. -Cifer
Underpass: A team: Cifer(Captain) ghost, free, pig, B team: moon, soul
*Update* I have the strat for both sides on StratBoard. -Cifer
Favela: , ghost(Captain) , Cifer, free, soul, B team: major, moon
Since Ghost is a critical part of the strategy I thought he should be captain.
I have recently played with rp19nd quite a bit in the last couple of days. He seems to be online a fair bit does reasonbly good in pubs and I have played with him in private matches in an all TG room. With a little bit of work I think he would do great in Jutland. He is currently in Guadalcanal.
Intelligence
TG Fire just transferred to there squad, this is a link to there private forum http://gazala.proboards.com/index.cgi.
They had a scrimmage with verdun on may 8. They are doing a lot of scrimmages with other TG Teams.
Match Sunday May 9 2010
Maps
Quarry
Terminal
Highrise
They have listed there players for Sunday – Lets get some individual intelligence going on each one of these people.
Quarry
TG Black Hawk
Beaner Twinkle
TGennari
NoBoCreation
Terminal –We pick spawn
TG Muffin
TG Black Hawk
Beaner Twinkle
NoboCreation
Highrise
DARKMASTER117A
LateNightBeauty
TG Muffin
TG Black Hawk
This came from there forum not sure if there using it but we should be prepared
Hey Rooster next time we have enough people and not a match we should come up with Rush Cover Strats. Like for example on Terminal person Number 1 would rush through the middle and the 3 behind each one staying at a check point like For Terminal Ranger Spawn checkpoints would be Security, Suit cases near Security, Book Store. And the rush person goes to the escalators. When person number 1 gets the kill the check points should cover him. He runs back number 3 got his back when he get trough it and then number 2 got their both back and they go number 4 for their position. Basically Leap Froging back wards.
Wasteland
Current A squad members Captain Moon, Ghost, Free, Rig
Classes -
Two Snipers, Cold Blooded pro, Ninja pro, first perk up to you.
Two Assault rifles – Cold Blooded pro, Ninja pro, First per up to you.
Squad Assignments –
Free and Rig Snipers
Moon, Ghost Assault rifles
Postions – See Tactics Boards
Spawn Choice
1. Spetsnaz – Church and Cemetary side of map (Primary Choice)
2. Task Force 141(TF141) bad side of map need to push into there spawn to make this side work. Also Glare from sun makes it hard to see.
Map Call out Refinements
Split map down middle using hedge row. Use church for one side of map and cemetery for other side.
For instance – Tango out of Cave Church side or Tango out of Cave Cemetery side.
From what I read in Tcons private forums, they are worried about having the white spawn on Highrise (witch they will have) and their leader said on Terminal they want the outside.. That would be sweet if they take the Escalator spawn.. What it sounded like to me, unless they are trying to put out disinformation
Match 4-25-2010
Jutland vs Ticonderoga
Maps
-Wasteland
- Highrise
- Terminal
Wasteland – A squad Captain Moon, Rig, Free, Ghost. All A squad members played match
Spawns – Jutland TAF1, Tcon Spetsnaz, We did not have spawn choice.
Match Summary
Had two matches on Wasteland first match was a draw, Second match was a loss.
Tcon camped out Cemetary and Church - Patton pushed into are spawn using north road got behind tank and sniped Ghost by Cave for first kill. Are positioning to cover this area was poor make adjustment.
Have Rig and Ghost push into there side of the map right off the spawn, move Free to Grandmas house, Moon move up to cover cave and Free.
They all used sniper classes.
Highrise – A squad Captain Soultrance, Rig, Free and Jensie. All A squad members played match.
Spawn – Spetsnaz (Our side choice)
Match Summary
For the most part they all camped their spawn, with the exception of Patton, who moved up a few times through red tunnel and power station, he also moved up behind the helipad and shot through the gap in the helipad into our spawn.
Everyone played well, everyone held positions until the rush was needed, even then when we all rushed it was done well as we managed to get into their spawn, clean them all out, and take a good lead.
Terminal -
Anything about stratedgy or Class setups make in comments. If I left any thing out about Tcon on Wasteland please feel free to put directly into post, if you can remember actual positions they were in would be even better.
This will be our biggest test this season. Tcon started off the season 0-3 and then went 5-0. They then played Slick’s team and won the first map, but lost the last 2 maps. They then won there match after they lost to Slicks team. My point is that there last 7 matches they won 6 and the only one they lost was to probably the best team in the league and that match they did win one map.
So we must not take them lightly. That and the fact we have not had a match on wasteland since i cant remember when. I would really really like for us to get on tonight and work some stuff out, maybe do some GB to prep for tomorrow. If we only have our 1 hour practice to prepare i fear we will not be prepared.